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State of the Game: Volume 4- Winners Don't Use Drugs

The PG game development team is still hard at work creating the storyline behind the Pink Godzilla game. This meeting the team talks of how best to make the PG game different and how to end a scene with flare. Jump in.

The PG game development team spends many hours debating the best way to make the PG game stand out in the flashy world of video games. What makes a game fun and innovative? Does the medium (console, PC, arcade, use of custom peripherals) effect the way the game is perceived as new and exciting? Does the fact that Super Mario Galaxy was published on the Wii make it more revolutionary than Little Big Planet because it will be on the PS3? The answers to these questons were thought about, and decidedly moot because flash games are only on the PC! Anyways, the PG game development team continues and after many hours of hard work the team provides some insight into their line of thinking;

Stay tuned for more updates on the PG game! The team is hard at work with many surprizes in store.Don't forget to check out all of the State of the Game news to catch up on the game's developments:

State of the Game: Dev Diary #1

State of the Game: Dev Diary #2

State of the Game: Volume 1

State of the Game: Volume 2

State of the Game: Volume 3



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