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Dev Kit Myth Busters

dev.kit.card.back.new.gifAfter weeks of league play with some of the best Dev Kit players in the world, the Elders have begun to notice a pattern. Not everyone is playing by the same rules. Some haven't read the instruction manual very carefully. Others have read the instruction manual too literally. Very few appear to have actually read the official Dev Kit FAQ. To get everyone back on the same page, Pink Godzilla's resident Dev Kit rules expert, Elder Taragan, is here to set the record straight and bust some of the most common Dev Kit myths.

Myth #1: To end the game, you must complete one game of each genre.

Busted. Ending the game merely requires the completion of four games. The genre of the completed games is irrelevant. You can make four RPG's if you'd like. As soon as a developer completes four video games, the game is over.

Myth #2: If one player has zero cards in his hand, then you may not call an auction during your Purchase Phase.

Busted. This myth apparently developed from section (c)(2) of the rules, which states "Each Developer must put one or more cards face down on the table under his/her hand." The fact that a rival developer imprudently spent all the cards from their hand does not somehow void your right to call an auction during your Purchase Phase. In fact, now would be a good time to call an auction as you are certain to outbid one of your opponents.

Myth #3: If you have HIred Guns in play and you discard Holiday Rush, you may play seven cards on your turn.

Busted. Six means six. Holiday Rush allows you to play a total of six cards on one turn, no exceptions. Playing more than six cards requires playing Holiday Rush and the Good Guardian to take back Holiday Rush to play it a second time for a total of eleven cards played on one turn.

Myth #4: If nobody bids on an auction, the developer who called the auction, wins the auction.

Busted. A no bid is the equivalent of not participating in an auction. If you don't participate, you can't win. Refer to section 2.4 of the FAQ. This same rule applies even if you have The Sniper in play and you draw a 2 on a three card auction.

Myth #5: You may play a Wild Card on a game in development that already has both required gear in play.

Busted. The description for Wild Cards clearly states that they are played in place of Required Gear Cards not in addition to. Adding a WIld Card that already has a Potion and a Vehicle would be the same as adding a second Potion or a second Vehicle, which is a no go.

Myth #6: When you play Hired Guns, you can't play a third card on the same turn.

Busted. Hired Guns takes effect immediately, so you can play three cards on the same turn you play Hired Guns.

Myth #7: After the game ends and Extra Lives takes effect you can receive payment cards and Clone bonus cards for games completed during Extra Lives.

Busted. Extra Lives is essentially an extended Development Phase. You receive no payment or Clone bonus cards for completing games during Extra Lives. Of course, be sure to collect any Clone bonus cards due to you prior to the commencement of Extra Lives. They could come in handy.


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